Nov 6, 2020

All trademarks are property of their respective owners in the US and other countries. This item will only be visible in searches to you, your friends, and admins. Make it give ballistics to Trebs and like 100% faster projectiles ontop of +2 range. There could be expansions after this. I’d even say they should lose Parthian Tactics and instead give CA +2 attack or +3 vs cavalry units. Timurid really isnt. Off the top of my head I can think of Serbs, Romanians, Polish, Georgians, Congolese, Zimbabwe, Tibetans, and Thai that still need to be added in. There's certainly a sweet balanced spot about this. You will get more civs eventually. It affects crossbows and elite skirms as well, but ultimately going for heavy cav archers would bring the most out of this bonus. That's a big gap of not much; and while Silk Armor is decent, I felt like it wasn't enough to make them anything special in castle age. It would make more sense to me to flip the tech and make it give 2-3 melee armor to lightcav lancers and cavarchers, this won't make massive dmg vs halbs but will make them come out slightly better against other melee units that can normally fight them fairly efficiently. Trebuchets are cheaper hasn't been done as far as I'm aware, and it fits perfectly with the Tatar spam gold units strategy. I hope you all have enjoyed this guide, and fingers crossed it helps you out in the future. Interesting stuff, buddy. Also they don't have paladin so their cavaliers would just have the same pierce armor as paladins. And that made them one of my favorite civs :D. You need to sign in or create an account to do that. I've seen some suggestions about making the treb UT make it give +2 range instead- but I like the idea of trebs being cheaper even better. Snipper Trébuchets sound good, especially with Tatar hill camping feature. How about+1melee /+1 pierce with silk armor? This guide is not up to date. Oh wow I didn't know you could have images in the contents shortcut on the side. Tip of the hat to you man. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Imperial age unique tech: Their current one is the worst unique tech in the game, and I felt like a trebuchet or siege workshop bonus made sense; so I wanted that to be a passive since the hill bonus isn't something you can count on reliably. Keshiks are already incredibly strong. This is my take on the new AoE2 Civilization the Tatars which is coming with AoE2 Definitive Edition on November 14th. Updated guide to fix some mistakes in the factions from African Kingdoms, but you're going to have to give details of the changes for Age of Kings factions, because I don't see any. At least give it to the Keshiks. This gives you a small eco bonus in castle age, makes a CA rush easier, and makes sense historically because the thumb ring was invented in Asia which would have spread westward thanks to the Mongols. The Persians have their new unique tech that replaces the gold cost of their archers with extra wood, turning them into great trash units only costing 50 wood. It's (almost?) So, there you have it. Strongly disagree with improving their hill bonus. Press question mark to learn the rest of the keyboard shortcuts always better to invest in more CA or switch into something else. Share your thoughts, and let me know if you think I missed something. Agree on Silk armour for all cav. I'm torn on this one as I think there are a few different options, so I'll put them out there; and obviously I'd like to hear other suggestions for their imperial unique tech. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. r/aoe2: Community for AoE2 players. This is a quick guide on a simple fast castle Build Order. If 20% is too much, it could be 15% or even 10%. Sure, it'll help in the long run; but the tech would need to not cost gold. © Valve Corporation. For timurid Siegecraft id like it to be unique! More general factoids involving mechanics. Cookies help us deliver our Services. Treb changes excluded, I think these changes would be a very good start. I think the Cumans are extremely important to the Eastern European theatre. Free Parthian Tactics makes equal sense historically, but that's a terribly weak bonus. Trebs cost less / train faster / move faster). Change hill bonus to: units aren’t affected by downhill weakness.. this way, Tatar units can chase enemy uphill, make strong push and enemy can’t think I’m gonna get safe/better fight uphill; right now, what happens is that enemy just avoids uphill fights vs Tatars. This particular strategy works best on land maps (because you do not need to build a dock and navy), and assumes no civilization advantages and disadvantages of technologies and resources. It's not a bonus that will always come into play as many games end before imperial, but it'll save you some gold (and wood) to make more trebs or CA. All rights reserved. However giving paladin 3+4+1 is excessive. Different openers: Fast Castle, Boom, Goth Rush, Drushing, etc. 2 of their bonuses (free Parthian and that awful unique imp tech) don't work until imperial. As-is, they can choose from a fairly wide variety of options; giving them Thumb Ring would basically force them into the archer line. There, Keshiks are essentially 30 gold, compared to Eagles at 50, which is a matchup with no competition whatsoever. Trebuchets are cheaper hasn't been done as far as I'm aware, and it fits perfectly with the Tatar spam gold units strategy. Timurid Siegecraft is a niche tech, but incredibly useful in the right circumstances. Let's not hate on other civs because your favorites didn't make it on the list yet. Timurid Siegecraft to: trebs fire 2 shots (the second shot could do 50% damage), Silk Armor: CA, Cav +1 melee armor (could be a relic bonus too like Lithuanians). AoEII: The Complete Guide to Civilisations, A complete guide to get you started with the Civs of Age of Empires II: Definitive Edition, their respective Tech Trees, and their individual counters. Why wouldn't they? It saves you a lot of resources, and it doesn't make a crossbow rush with instant Thumb Ring happen that free Thumb Ring might. What makes the other civs you listed any more important? Date/month/year notation are written in the UK standard. What make the other civ so important? I would keep Timurid Siegecraft, but add an additional effect (eg. I don't get why people don't like extra range for trebs and want Something else for Timurid Siegecraft. Cumans are relevant in the middle ages, bulgarians had some empire but id want them to have the volga ones since the balkan ones end up becoming slavs with turkic hegemony. If you believe your item has been removed by mistake, please contact, This item is incompatible with Age of Empires II: Definitive Edition. I never get people arguing for Timurid to be great. I do love the free thumb ring, that tech alone helps cavarchers early castle massively, it's a creative solution that gives tatars an interresting use that synergizes with the hill bonus aswell. Off the top of my head I can think of Serbs, Romanians, Polish, Georgians, Congolese, Zimbabwe, Tibetans, and Thai that still need to be added in. Why did they add the Cumans and Tatars... when there are a bunch more well known and important civilizations still missing? Tech tree says Berserkers are good against Infantry and Siege now (haven't had time to test). Trebs cost less / train faster / move faster). Team bonus: Cavalry Archers +2 line of sight. Units do 50% more damage when attacking from higher elevation instead of 25% more. This is one way to make sure you always have the resources to do what you want in Age of Empires 2. I don't think it's a tech you SHOULD get all the time, but is fine as-is. I am not sure about this much though. By using our Services or clicking I agree, you agree to our use of cookies. Pierce armor is a bit risky because it has such a high %difference once you approach the low dmg. They already have cavalry archers with 7 pierce armor. For the parthian bonus, id change it to a 50% discount on all archery range techs. Wow A lot of work has been put into this guide! Press J to jump to the feed. Itd greatly weaken the biggest weakness of going HCA, the absurd cost of it! They're as strong as Cavaliers but cost 33% less. Silk Armor: All cavalry and Cavalry Archers get +0/+1. I like this one quite a bit. I agree with the heardable and hill changes, but id rather have silk armor give 1/1 to lancers, lcavs and cav archers then seeing it affect all calvary. It is only visible to you. Most of this looks okay, and you offer some creative ideas! I personally like Tartars because they suit my playstyle, but their lack of use in tournaments suggests they are clearly underpowered. It's a good upgrade, but you don't need free imperial age techs. So eagles are simply not a suitable matchup against tatar keshiks, even with El Dorado. Trebuchet cost is reduced by 20% (or something around this). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. All rights reserved. Itd greatly weaken the biggest weakness of going HCA, the absurd cost of it! Hopefully some of these are included in a future expansion. I agree with the heardable and hill changes. So now the Cumans make sense but the name "Tatar… It basically guarantees winning any treb war, since if you play correctly, their trebs can never hit yours. A list of all Civ's native Civ bonuses, along with their tech trees and unique units. I feel like the HCA upgrade should just be cheaper in general or that HCAs need a buff. Press question mark to learn the rest of the keyboard shortcuts. New comments cannot be posted and votes cannot be cast, Press J to jump to the feed. This guide would never of been made if it weren't for the original works. Is confirmed that no more civs will be added in the future. This item will only be visible to you, admins, and anyone marked as a creator. when there are a bunch more well known and important civilizations still missing? Strongly disagree with improving their hill bonus. This is much worse in the lategame where gold is worth more. Costs as much as 2 extra trebs and to gain an effect of it you must be in a situation where youre the one to unpack as second without your enemy checking on your trebs to see the range. The one thing you're right about is Parthian Tactics being a very weak and short-term bonus in the imperial age. This item has been removed from the community because it violates Steam Community & Content Guidelines. I totally get why +1 is not enough, but why not +2 ? THOSE are good treb techs. Silk armor should give +1/1 to light cav, lancers and CA, Timurid siegecraft should give +2 range and extra damage to buildings(maybe 15%). For instance, FE, AK, TL & DE changes to base game civs aren't here. Hopefully some of these are included in a future expansion. Cavalry gets +2 attack (I realise this is shitty Farimba, so I'm not a big fan of a bonus like this). They already get pierce armor on their CAs as is, so I'm not changing that. No one has suggested this before, but I think "Archery range tech cost -50%" could be a viable replacement on free Parthian Tactics. But giving +1 pierce armor to knights and not Keshiks would make them less valuable. Silk Armor: Scout Cavalry and Cavalry Archers get +0/+1. Look at Warwolf and its aimhack 1v3 trebs or Kataparuto wich lets you freely pick and choose your treb fights.

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