Nov 6, 2020

Does not work in the Glitz Pit and the Pit of 100 Trials. Allows Mario to use Mega Quake, a hammer attack that deals 6 damage to all grounded and ceiling enemies, for 7 FP. 3 FP are required to use this attack, which can freeze and immobilize an enemy if executed superbly. Lovely Howz of Badges (150 coins), Dazzle (4 Star Pieces); drops from. Causes enemies' attacks against Mario to miss more frequently. Uses 6 FP to execute a normal(?) Its in-game description changes to match its name... Appears to be a different design for Deep Focus. Allows Mario to safely jump on fire enemies. Uses 4 FP to do 4, 5, or 6 damage to 1 enemy, depending on which set of boots Mario has. Equipping more than one divides the damage by the number equipped plus one, rounded up. No effect if the. The action command, which is the normal hammer action command, increases damage by 1. Make Action Commands easy, but earn less Star Power. Can be stacked, but there is a limit as to how many coins can be in the field at once (based on the presence of other items and pickups). Allows Mario to use Dizzy Stomp, a jump attack that can cause the enemy to get dizzy, for 2 FP. Paper Mario: The Thousand-Year Door Badges, https://papermario.fandom.com/wiki/Paper_Mario:_The_Thousand-Year_Door_Badge_Database?oldid=41354. Rogueport (use boat panel in harbor); drops from. Do a First Strike to defeat weak foes without battling. Note: Badges that have a "P" at the end of their names are identical to their non-"P" counterparts, but affect Mario's partner. Increases Mario's partner's attack power by 1. It won't make a move free. Take your favorite fandoms with you and never miss a beat. Wear this to use Piercing Blow. Boost your ally’s Attack by 1, drop his or her Defense by 1. Ice power is a badge that makes Mario damage proof when he jumps on fire enemies.His attack against fire enemies goes up by 2. Drop damage your ally receives by ½ when is in Danger. When your ally’s attacked, cause foes to sometimes miss. Lovely Howz of Badges (50 coins after Chapter 5), Flurrie's bedroom; drops from all. Allows Mario to use Jump Charge, which takes a turn to increase the damage of Mario's next jump attack by 2, for 1 FP. Pianta Parlor (34 Piantas); drops from all. Make something good happen when you first enter battle. Make Action Commands hard, but earn more Star Power. Wear this to add Charge to your partner’s Tactics menu. Lovely Howz of Badges (50 coins), Pianta Parlor (34 piantas after getting Special Card); drops from. Prevents enemies from making First Strikes. When Mario takes damage, he occasionally recovers 1 FP. This move requires one FP. Make direct-attackers take 1/2 the damage they do. Raises the damage Mario's partners deal by 1, but also raises the damage they take by 1. For some reason, when the Deep Focus badge is revealed from the red. Wear this to use Head Rattle. Increases the amount of damage blocked by Mario's. Lowers the damage Mario takes by 1, but also lowers the damage he deals by 1. Permanently gives Mario the counterattack status, forcing contact attackers to take 1/2 the damage they do to Mario (rounded down). Drop Mario’s Attack power by 1 but regain 1 FP per attack. When Mario's partner has low HP and is in Danger, enemies will occasionally miss when attacking. "(NOT USED ANY LONGER!)" Note that unlike in Paper Mario (64), all enemies in a battle have a chance of dropping a held item/badge, not just the one encountered on the field. 3 - All badges that can be stolen from an enemy can also be dropped after battle; the reverse is not true. Rogueport Sewers (hidden block against south wall opposite Puni hole), Dazzle (3 Star Pieces); can be stolen from all. Keelhaul Key, Lovely Howz of Badges (100 coins after Chapter 4); drops from, Allows Mario to use Head Rattle, a hammer attack that. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. If not, the attack will do nothing. Allows Mario to use Shrink Stomp, a jump attack that can, Bought from Rowf's Badge Shop after Chapter 2 (75 Coins), Allows Mario to use Sleep Stomp, a jump attack that can put the enemy to. Allows Mario or his partner to switch partners in the midst of battle without using up a turn. This game contains several unused badges in various stages of completion. When both the W Emblem and L Emblem are equipped, Mario's clothes will change into Waluigi's clothes. Refund some coins if you use an item in battle. Glitz Pit storage room, Fahr Outpost, Pianta Parlor (200 Piantas after getting Silver Card); can be stolen from all. When Mario's partner's HP is low, and they're in Danger, their attack power will go up by 2. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. Wear this to use Power Jump. Allows Mario's partners to also use the "Focus" command. Wearing two or more of these badges requires more FP for the move, but increases the Attack power. Its description, notably, says it uses only 1 FP. Bought from Rowf's Badge Shop after Chapter 5 (200 Coins). This move requires one FP. Slowly and automatically restore FP during battle. Increase Attack power by 2 when Mario is in Danger.

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